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UE4材质制作核心教程

2020-02-01 0 36,869

01 – 总览 – 总览
02 – 基础概念 & the Materials Interface – Material Creation and Material Interface
03 – 基础概念 & the Materials Interface – Input Basics – Metallic and Roughness
04 – 基础概念 & the Materials Interface – Input basics – Transparency, Normal, Incandescence
05 – 基础概念 & the Materials Interface – Organization, Naming Conventions, and Commenting
06 – 基础概念 & the Materials Interface – Material IDs, UVs, Texture Tiling
07 – 基础概念 & the Materials Interface – Material Types – Decal and Two Sided Materials
08 – 颜色与变量 – Parameters & Material Instances – Constant Vectors – 1,2,3, and 4
09 – 颜色与变量 – Parameters & Material Instances – Basic Parameters Nodes
10 – 颜色与变量 – Parameters & Material Instances – Multiply, Add, and LERP
11 – 颜色与变量 – Parameters & Material Instances – Masks
12 – 颜色与变量 – Parameters & Material Instances – Transparencys
13 – 颜色与变量 – Parameters & Material Instances – Reflectivity, Refraction, Fresnel, and Reflection Cubes
14 – 纹理与外部着色器程序 – Size, File Types, Naming Conventions
15 – 纹理与外部着色器程序 – File Textures, Problems, and Solutions
16 – 纹理与外部着色器程序 – RGBA Mask Combo and Texture Atlas Discussion
17 – 纹理与外部着色器程序 – Procedural Versus File Textures
18 – 更多的材质表达式 – Material Expression Reference and Sine Wave Node
19 – 更多的材质表达式 – Panners and Rotators Nodes
20 – 更多的材质表达式 – Depth Material
21 – 基础材质和法线贴图 – Concept, Setup, and ‘Why a Base Material’
22 – 基础材质和法线贴图 – Parameter Nodes
23 – 基础材质和法线贴图 – Material Instance
24 – 基础材质和法线贴图 – Understanding, Making, and Using Normal Maps
25 – 基础材质和法线贴图 – Making a ‘Detail Texture’ by Combining Normal Maps
26 – 基础材质和法线贴图 – Parallax Mapping – POM and Bump Offset
27 – 基础材质和法线贴图 – World Space (WS) Normal Maps
28 – 材质实例和蓝图 – Controlling Materials with Blueprints 01
29 – 材质实例和蓝图 – Controlling Materials with Blueprints 02, Adding Randomness
30 – 资源和后续学习 – Material Design – Color Palettes, Differentiation, and Lighting
31 – 资源和后续学习 – Resources for Learning More About – Distance Based Shaders, Landscape Materials, and a Vertex Painting Demo
32 – 资源和后续学习 – Resources and Suggestions – Reverse Engineering Shaders
33 – 资源和后续学习 – Wrapping Up – Resources for Layered Materials and a Material Function Demo

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